- Playable media support (introduced in Torch 4.0)
- 360 video support (introduced in Torch 4.0)
- Background loading of assets.
- Callback for load progress (useful for loading screens)
BREAKING This release upgrades TorchKit to Swift 5.1.2. Unfortuantely there are issues with Module Stability at the moment.
- Crash when using tracked image detected trigger to change scenes.
- Fix issue where relative transform in interaction responses was incorrect.
- Fix issue where color disable did not reset to white.
This release upgrades TorchKit to Swift 5.1. This should be the only breaking Swift upgrade, as 5.1 brings about Module Stability (https://swift.org/blog/swift-5-1-released/).
- Trigger, scene, etc.
namefields are now filled out correctly
- TorchProjectNode.scenes allows iterating over the scenes in a project, and TorchProjectNode.currentScene provides access to the current scene id.
- TorchProjectNode.setScene(sceneId: String, resetCurrentScene: Bool) and TorchProjectNode.setScene(sceneName: String, resetCurrentScene: Bool) allow changing the current scene.
- TorchProjectNode.sceneChanged allows you to set a callback to happen when the current scene changes.
- TorchProjectNode.triggerFired and TorchProjectNode.triggerFinished allow you to set callbacks for when triggers are fired, and when all responses for a trigger are finished, respectively.
- TorchProjectNode.currentSceneTriggers and TorchProjectNode.projectTriggers give lists of all the triggers in the current scene, and the entire project, respectively.
- TorchProjectNode.fireTrigger(triggerId: String) and TorchProjectNode.fireTrigger(triggerName: String) allow you to fire triggers by id and by trigger name, respectively.
- Scene changes were resetting the wrong scene (the new scene instead of the previous scene)
- Interaction responses with different delays setting the same property will now work correctly
- Disabling the
Face Camerabehaviors in an interaction now matches the app’s behavior